While all explosive weapons are, of course, constantly deforming the levels, creating new holes and craters. Like, there’s a Rail Driver weapon you get closer to the end of the game, that shoots an almost instant-kill laser through walls and it’s scope lets you see the enemies through the walls as well. Most weapons are very fun to use and some are really inventive and cool. There’s also a desire to have some things work in a systemic nature, so you can get friendly fire and AI vs AI situations. There are enemy types that appear for less than a level and are never reused again, for example, while most of the humanoid enemies are very visually distinct and kinda stylish looking. There are typical shoot them all sections, some stealthy bits (picking up and hiding bodies included), vehicle sections, timed sequences. What makes the game still enjoyable today is not even it’s main supposed gimmick, but rather the fact that it always tries to keep things fresh. And the voice acting, for how average the story is, is pretty solid. The music is pretty solid as well, although I wouldn’t call the soundtrack particularly memorable (similarly themed Chaser was better in this regard). What you see in the game is not extremely varied overall, but there’s much more to it than the boring looking caverns you start in and it looks great at higher resolutions. With it installed, the game looked and felt even better than it did back in the day and some of the visual elements still look fantastic today. To get it out of the way from the start, I did have to use a modification to make sure the game runs well on a modern system – I used Dash Faction. And it feels like a good example of an FPS from the era – it’s incredibly varied, it has just enough story and world building to keep you engaged, it’s basics are very good and it’s not too long to get boring. But ended up being the first FPS title from the studio. The game originally started as a next entry in the company’s classic series Descent, which might explain some of the vehicles that you get to pilot in this title. In case of Red Faction, the big gimmick was the GeoMod engine’s (developed internally by Volition) capability of allowing almost complete destruction of every level. ![]() Red Faction is an FPS from 2001, the wonderful time when all FPSes wanted to understand what made Half-Life work, but also add some unique flair of their own. Unlike its sequel, but we’ll get to that. With the help of a few mods, this title is still quite exciting. ![]() Luckily, it isn’t and it still plays surprisingly well. So much so that I’ve actually remembered the game being about twice longer than it actually is. It has been a very long time since I’ve played Red Faction last time. O tempora is a series of retrospective posts where I play games from ages before to see if they stood the test of time.
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